For iPhone
Swipe to slide every tile. Matching numbers merge. An orange chute in the wall asks for one number — line that tile up in the glowing row or column with nothing between it and the chute, then swipe toward the chute to ship it off the board.
The chute moves somewhere new around the rim after every ship, so there is no safe corner to park your big tile in. Every chute is a small routing puzzle.
Ship on consecutive chutes to build a streak multiplier, up to 5×. Each chute has a fuse measured in moves; if it runs out, the chute seals and your streak resets, and after the opening levels an extra tile drops in.
Every chute is checked before it opens: the game searches the board and only opens a chute that can actually be fed from where your tiles are, with moves to spare on the fuse.
Endless — play at your own pace until the board jams. Daily Chute — the same tiles and chutes for everyone, every day. Rush — a clock that only refills when you ship; bigger tiles buy more time.
Questions, bugs, or feedback: [email protected]. If you are reporting a problem, include your device model and iOS version.
Scores are stored on your device only. Deleting the app removes them, and they do not sync between devices.
A run is saved after every move and offered back as “Continue” on the home screen. Starting a new game in the same mode discards it.
At midnight US Eastern time, the same moment the daily leaderboard resets.
Shipping buys time, so undoing a ship would let you keep seconds you gave back. Endless and Daily have three free undos per run.
They need Game Center. If you declined the Game Center sign-in, the buttons do not appear and nothing else changes.
Tap pause during a game, or use the toggle at the bottom of the home screen. Chute has no sound, by design — haptics are the only feedback.